Roblox api terrain. At varying values of the noise the material of the ground and altitude will be different. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The id of the asset.
Additionally the region3 must be aligned to the terrain materials grid ie. Terrain now receives normal mapping and water reflects and refracts and is now transparent. Terrain lets you create dynamically morphable environments with little to no lag.
Originally it used a preset of meshes to render its terrain. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Create a deep copy of a roblox instance and descendants where archivable true.
Int optionalthe page to retrieve. The components of the region3s minimum and maximum. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017.
Robloxs visual feature set is now more complete at this level. The following code will copy the whole terrain and clear it. A terrainregion is a snapshot of terrain retrieved from the copyregion method.
Dimensions must exactly match the size of the target region in voxels. Items from 7 are increased even further. I used five layers of perlin noise mathnoise which is a function in roblox studio.
Can be later pasted into the terrain using pasteregion. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. After 5 seconds it will paste the terrain back.
3d array of voxel occupancies number between 0 and 1. The id of the place.